Digital Abstract | Berries and Cream

Very similar to my Topo series. I used different techniques and tried to introduce a little more softness to this digital abstract. In Blender, I used a cracks & worn edges node group, along with a blur node group. The goal was to exercise a little more fine control over the colors (to avoid making post-render adjustments in Photoshop) and to make the lines in the abstract a little less sharp.

buy a print (looks great printed on metal)